Patch 2.1.2 (Performance Boost)


Hi everyone! πŸ‘‹

As we finish porting Toasterball to a little console from Nintendo (stay tuned for more info on that πŸ‘€), we had to do all sorts of optimizations that we decided to bring to the PC version too, so that our friends with smaller configs could enjoy Toasterball with a crisps 60 FPS as well πŸ˜€

Here are the small changes we made to this version:

1. Performance boost

We upgraded the asynchronous loading at the begining of the game to make it look smoother and reduce the time before the app launches.

We also did a lot (like... a month's worth of work) of invisible optimizations to our materials and lighting to make them run smoother (went from 25 to 60 FPS on that little console for example). Visually, basic shaders didn't change at all (well... apart for the fact that it runs way faster), but you might notice a slight change in the shadow system. We opted for a custom shading technique and had to remove the default Unity hard shadows that used to be applied everywhere. We replaced them with custom soft shadows below the toasters, the toasts and the ball. It might be less visible than before, but it's closer to the cartoonish style we had in mind for the game, it's way faster to run, and also better for gameplay readability!

2. Addition of traditional chinese

We also added the traditional chinese language in-game, in achievements descriptions and on the store page (another cool side-effect of our port).

Enjoy! πŸ”₯

Alex,
from Les Crafteurs

Files

Toasterball 2.1.2.zip 280 MB
Sep 19, 2023

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